Winter's Power Devlog #3- Option-based dialogue and new game location.
Winter's Power Devlog #3- Option based dialogue and new location
How's everyone's day? Today's devlog highlights the new features+story I have added to Winter's Power over the last few days. In the video above, you will see a forest monastery, which will act as one of the first checkpoints for the game. Inside, you will meet 2 new characters, who give advice to the player + provide some story. That being said, at this point, I am still new to coding. With my basic C# knowledge, and by using some code I found online, I was able to whip up a very basic option-based dialogue system. I initially intended for the choice-based dialogue to be more engaging, but due to the required code being too complex, I decided to go for a simpler system. And anyways at this point, I have realized that dialogue is not the most important element of the game. By no means is the dialogue system complete or perfect, and I will continue to refine it to make a better experience for you all. Next, I plan to work on some of the 3D horror elements of the game and explain how they will be done, so stay tuned. Until next time... Enjoy!
Get Winter's Power
Winter's Power
Venture out, against malicious spirits into the snowy unknown.
Status | Released |
Author | lobooutlaw |
Genre | Survival |
Tags | Horror, Monsters, Survival Horror, Unity, Walking simulator, winter |
More posts
- Winter's Power- Full game out now!Feb 03, 2021
- Winter's Power Final trailer-Jan 29, 2021
- Winter's Power Beta Test out!Jan 19, 2021
- Winter's Power Teaser TrailerJan 15, 2021
- Winter's Power Devlog #6- New 2D minigame and special game over.Jan 05, 2021
- Winter's Power Devlog #5Jan 03, 2021
- Winter's Power Devlog #4- New Graphics + Survival SceneDec 28, 2020
- Winter's Power Devlog #2- Dialogue ShowcaseDec 17, 2020
- Created first scene and set the mood of the game.Dec 15, 2020
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